Tired of all the repeating games and want something new? 

Then this game is your best choice!


Featuring more than 12 unique mechnaics and 6 different types of enemies, this game will give you unforgettable memories.

Compete with other player for the place on the leaderboard and beat them all!



Controls - WASD, 

E for mutation screen, 

SHIFT for zoom in/out


Best of luck!

Comments

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(1 edit)

I'm trying to play this game, but I can't? Whenever I press 'skip wait' to start the first wave of enemies, I get kicked back to the main menu/tutorial after a few seconds. Not because I got hit or anything, because I never see a score screen. Is it a bug or something? Game looks really cool, I'd like to play it.

(1 edit) (+1)

Honestly, don't know what is wrong. A buch of people played it on spacescorejam and my friends as well, so I am pretty sure it is not a bug. Not much I can do either cause the update is frozen for the duration of gamejam rating period. If you are able to provide screnshots, video, or console log info, that would really help. Thanks for the feedback! 

Here's the console log - don't know if it will help, but maybe? I'm not sure if it's a bug either, I kept thinking it was a button I was pressing that returns you to the menu or something, but as far as I can tell that's not the case. If you update it after the jam is over I'll see if I can play it! Best of luck!

Applying workaround to Firefox bug https://bugzilla.mozilla.org/show_bug.cgi?id=1397977 build.loader.js:1:1309

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[UnityMemory] Configuration Parameters - Can be set up in boot.config

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[Physics::Module] Initialized SinglethreadedJobDispatcher.

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Loading player data from data.unity3d

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[Subsystems] Discovering subsystems at path UnitySubsystems

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Creating WebGL 2.0 context. build.loader.js:1:1272

Renderer: Intel(R) HD Graphics

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Vendor:   Mozilla

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Version:  OpenGL ES 3.0 (WebGL 2.0)

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GLES:     3

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 EXT_color_buffer_float EXT_float_blend EXT_texture_compression_bptc EXT_texture_compression_rgtc EXT_texture_filter_anisotropic OES_draw_buffers_indexed OES_texture_float_linear WEBGL_compressed_texture_astc WEBGL_compressed_texture_etc WEBGL_compressed_texture_s3tc WEBGL_compressed_texture_s3tc_srgb WEBGL_debug_renderer_info WEBGL_debug_shaders WEBGL_lose_context GL_EXT_color_buffer_float GL_EXT_float_blend GL_EXT_texture_compression_bptc GL_EXT_texture_compression_rgtc GL_EXT_texture_filter_anisotropic GL_OES_draw_buffers_indexed GL_OES_texture_float_linear GL_WEBGL_compressed_texture_astc GL_WEBGL_compressed_texture_etc GL_WEBGL_compressed_texture_s3tc GL_WEBGL_compressed_texture_s3tc_srgb GL_WEBGL_debug_renderer_info GL_WEBGL_debug_shaders GL_WEBGL_lose_context

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OPENGL LOG: Creating OpenGL ES 3.0 graphics device ; Context level  <OpenGL ES 3.0> ; Context handle 1

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Hidden/Universal Render Pipeline/Edge Adaptive Spatial Upsampling shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

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ERROR: Shader build.framework.js.br:10:37083

Hidden/Universal/HDRDebugView shader is not supported on this GPU (none of subshaders/fallbacks are suitable)

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Input Manager initialize...

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[Physics::Module] Initialized SinglethreadedJobDispatcher.

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UnloadTime: 5.000000 ms

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Instruction for gene mutations